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Two Worlds Apart is a narrative-focused open-world adventure game. As a space traveler set in the year 3034 the player explores their grandmothers home planet, Earth. 

Two Worlds Apart

3D modeling/Interaction

Skills

Tools

Project Timeline

3D modeling
Design Research
Journey mapping
Rapid prototyping
Sketching
Wire framing

 

Blender

Figma

2023-2024

The Problem

The Solution

How might we shed light on the real-world consequences of chemical waste? And cultivate empathy through the interactive experience.

We decided to focus more on creating a science fiction narrative due to sci-fis ability to reflect societal and ethical implications.

Game Trailer

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The process

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Players (point of view)
 

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​Environmental puzzle solving

  • The narrative will guide the player to explore each environment. 
     

 

  • Find artifacts scattered in natural spaces, caves, and city ruins

What is the games focus?
 

An immersive Metaverse game that takes players on a transformative journey from a dystopian, polluted world to a revitalized and harmonious environment.

Main Gameplay
 

Through finding artifacts scattered in natural spaces, caves, and city ruins. The story of Grandma’s last beautiful memory on Earth gets revealed.

Framework
 

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1. Value Generation
 
2. Core Mechanics
 
3. Unifying Theme
 
What entices the user toward this experience? What benefits does it have for the creator?
 
What are th rules and mechanisms by which the metaverse operates?
 
How does the metaverse look and behave?
 
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  • Uncover the story behind the dystopian world through the grandmother's memory.

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  • Transforming the dead world into a revitalized and harmonious environment.

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  • Learn about different cultures and cultivate empathy for their significance.

Players Goal

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